The Holiday Sized Update - v1.1.2


CHANGELOG:

  • Health and Morale values now interpolate on change.
  • All health pickups can now get your health up to 200.
  • Shrimps and beer pints give 2 health and points and 2 morale points respectively.
  • Health and morale beyond 100 drain by 1 unit per second.
  • Now Bruisers properly face you before attacking instead of magically punching you with their behinds if you happened to get on their back.
  • Melee attackers make proper impact sounds when hitting their targets.
  • Smasher health increased to 1200.
  • Smasher now gets enraged after 5 seconds.
  • Smasher now gets enraged prematurely after 116 units of damage.
  • Smasher starts sprinting sooner after his rage pose.
  • Smasher has less startlag to his primary attack.
  • Smasher has a smaller delay between his attacks.
  • Smasher comes back to his senses after shockwave stun sooner.
  • Smasher can immediately attack once he leaves his pain state.
  • Smasher is now faster.
  • Smasher hates you very much.
  • EARL now doesn't have randomised length for his missile attack.
  • EARL now stops his flamethrower attack prematurely if you get out of its range.
  • EARL is slightly more likely to attack.
  • (Hopefully) Fixed a problem with seagulls dying at the top of the ceiling causing the dynamite to get stuck which lead to an infinite loop of explosions.
  • Fixed a problem when 2 Smashers could damage each other with their silent AOE attack.

Files

The Whole Package 68 MB
Mar 12, 2023

Get [OLD] Captain Wayne - Vacation Desperation Demo

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