A downloadable game

Captain Wayne - Vacation Desperation is an intense, bloody, fast-action Retro Shooter about the titular Captain Wayne. As Wayne, you’re equipped with a double barreled shotgun for an arm, countless explosives, and a bad attitude. It’s up to you to go toe-to-toe with the most ruthless mercenaries in all the seven-and-a-half seas, the Killer Whales, while laying waste to Orca Isle in your conquest to rob the rich to feed the badass!

With a load of weapons at his disposal, the captain can mow down enemies with his double-barreled palm, rip enemies apart with his devious chain-gun fingers, toss a bottle of the explosive Boom Brew at them, unleash the force of thunder from his palms, or PUNCH THEM ‘TIL THEY’RE PASTE! Power through 8 action-packed levels in the full game filled to the brim with the gripping cinematics of Wayne’s daring triumphs and threats. What are you waiting for? Those Killer Whale bastards aren’t gonna shoot themselves!


This demo contains one level, as well as a tutorial to help learn how to play.


If you're a fan of the demo, please try the newest demo here on steam!


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StatusIn development
Rating
Rated 4.9 out of 5 stars
(11 total ratings)
AuthorCiaran Games
GenreShooter, Action
TagsCartoon, Fast-Paced, First-Person, Hand-drawn, Sailing, Violent

Download

Download
The Whole Package 68 MB
Download
Just The Game File 56 MB
Download
FOR MODDERS - udbconfig.rar 3 kB

Development log

Comments

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Play the Steam version

Excellent demo!!!

Me and my friend really enjoyed the game, it’s super fun. Do you interested in making a death match type online mode for this game? It would be so fun to play with friends and other people.

better have a workshop i tell ya what

This games rules. The demo filled a hole in my heart that I didn't know existed until today. Looking forward to more. 

😊👍
(+1)

That was awesome. Enemy fire could be slowed down a smidge but other than that this was great. You have something really special here.

(+1)

Going off the demo, and speaking as someone who played through Doom's 1 and 2 and still gets frustrated at its intended style of gameplay (so do bear with me if I express an issue with something considered totally normal)...

First wanna mention the positive's: the weapons give you a real sense of power, with the chargeable punch one-shotting most things and the cannon serving as a piercing napalm launcher.  I also appreciate that the game takes the time to let me know that, much like Doom, it encourages aggressive play, moving around, and trying to overcome the bumps in the road. It's a small thing, but without it, I prolly would've quit playing out of frustration. Worth mentioning it does execute those aspects pretty well.

So, now the negative's: enemies move a lot faster than I remember from DOOM and while that's probably fine as a concept, sometimes it gets to a point where they can easily swerve right to your backside, making it hard to hit 'em or maybe dodge. Bruisers in particular are hard to hit even after downed, tried to land a punch after kicking 'em and it'd either get blocked for being a smidge late, or it just misses entirely. Lacking input buffer for shooting is also a pain in situations where enemies are plentiful. I'd wonder why I'm not doing a 2nd charge-punch in succession and realize "oh, I never started it in the first place."

Not sure if I'll look forward much to the full release, but I'll keep it on my wishlist. The demo started out rough for me and yet I came out feeling satisfied to have beat the one level it provided. It's not easy for me to go into difficult games, with the thought I may not get much progress out of it; it can be a real, stressful grind sometimes. However, it's due to this game's difficulty, alongside the options it gives its players, that that feeling of exhilaration becomes very much present throughout my whole little run.

I dunno, I've typed enough. I'd like to hear your thoughts on what I stated and how (or if) you'll be taking it into consideration.

(+2)

Hello!

Input buffers are definitely something we'd like to include in the final release, if possible.

Despite having retro shooters like DooM, Duke Nukem, and Blood in this game's DNA, we encourage players to think of this as something completely separate. Going into it expecting an experience just like DooM's may set you up for failure.

The notes and criticisms are valid, and helpful! We thank you for wishlisting.

(+1)

Ah, good, good. Honestly very reassuring this isn't intended to be too similar to Doom. Thank you!

Captain TRUE. Captain FACTS.